Monday 28 July 2014

Review - The Last of Us (PS3/PS4)

Survival horror, it’s a genre that's been done to death. Games like ‘Dead Space’, ‘F.E.A.R and ‘Condemned’ offer great scares and a haunting atmosphere but fall short of a true survival experience. Enter ‘The Last of Us’, the latest cinematic thrill ride from Naughty Dog, Sony's flagship developer. Previously accustom to making more light-hearted experiences like ‘Jak & Daxter’ as well as the globe-trotting ‘Uncharted’ series, this is Naughty Dog's first official step into the realm of survival horror. Not only is it graphically unrivalled but the game's ability to tell pieces of the story through the environment has never been done this well before and probably won’t be bettered for some time to come.

You play as Joel, a grizzled gun-for-hire tasked with escorting a young girl out of one of the last remaining quarantine zones and across the United States. The catch? In 2013, the world was hit with the cordyceps virus, a mutant strain of an infection that previously only affected insects. With humans though, the infection replaces the host tissue with fungus and causes them to become zombie like creatures that devour anything living. It's been two decades since the collapse of society; Joel's seen his fair share of odd jobs that have earned him a reputation among the people of the quarantine zones. It's easy to see from the get go that the past 20 years have been less than kind to Joel. From his rugged complexion right down to his personality, it’s noticeable that Joel’s endured some pretty awful things. As mentioned previously, Joel’s job is to escort a young girl across a destroyed & hostile United States. This young girl is Ellie, born 6 years after the infection hit America and presumably the rest of the world; she’s a tough and independent 14 year old. The apocalypse is all she’s ever known, Ellie’s had to grow and mature much faster than a child normally would. Even though she puts up a strong and mature front for others to encounter, underneath that there’s a little girl screaming out for love & care.



‘The Last of Us’ tells a deep and immersive story through the use of various environments. As players make their way through rotting town houses; a decayed office building or an abandoned city street, they'll come across small snippets of information like dog tags; hand written notes and photographs that tell another survivors story through Naughty Dog's post-apocalyptic universe. These pieces of lore act as collectables through Joel & Ellie’s journey and present a decent challenge for trophy hunters. Objects such as old newspaper stands; evacuation boards and letters from people attempting to reach loved ones serve to enhance the emotional connection players develop with the universe.


It’s no secret that Naughty Dog’s graphical benchmark is only rivalled by a handful of studios in the industry. ‘The Last of Us: Remastered’ showcases exactly what the PS3 could do at the end of its lifecycle and then some, with the developer upgrading the games superb aesthetic to a visual extravaganza through the use of the PS4. Behind every corner is another breath-taking vista as good as or even better than the last, an area populated with menacing hunters or the terrifying infected, or a new environment that tugs at your heart strings as you read the desperate scribbles of a survivor’s final moments. ‘The Last of Us’ stands as a testament to the evolution of games, not just as a form of entertainment but as an outlet for creative minds to produce products that evoke the deepest of human emotion.



Breathing life into an overly saturated genre, ‘The Last of Us’ focuses on stealth & survival rather than bullet crazed action or unpredictable scares. Basic combat sees players assuming control of Joel as he sneaks, strangles, stabs & shoots any or all that he comes across in his travels. Although there’s a larger focus on stealth, which allows players to sneak between a variety of different covers and silently subdue enemies, the game also offers a handful of ranged & melee weapons as well as an assortment of craftable tools to use if the situation gets heated. Depending on the chosen difficulty, of which there are three to begin with, I personally think that firearms would be used more wisely as a ‘get out of jail free’ card rather than the go to strategy as it almost always causes a tight situation due to a distinct lack of ammunition on the harder difficulties. This risk/reward system opens up a mixture of different paths for players to experiment with. It’s delightfully stressful dealing with a room full of human enemies who’ve spotted you while you’re furiously crafting a bandage or a flaming Molotov. Most weapons become available as players progress through the roughly fifteen to twenty hour campaign depending whether you’re a completionist or not.

Joel has the unique ability of ‘listening’ to the surroundings in order to better navigate environment. Once active, this ability allows Joel to see enemies through walls. Although this game mechanic allows for a more tactical approach to the combat scenarios, I found it to be more of a cheat on the easier difficulties. Luckily the game’s made more challenging on the ‘survivor’ difficulty, taking the ‘listen’ mode out entirely.

Upgrades come in the way of items called ‘supplements’ that are found in secret rooms or scattered around the environment. Once the player has accumulated enough of these supplements, they can upgrade one of Joel’s capabilities. These are passive upgrades such as being able to craft items faster, increase Joel’s maximum health and even increase the range of Joel’s ‘listen’ ability.


In the previous generation, it was the trend to include multiplayer components to games that didn’t necessarily need them. ‘Batman: Arkham Origins’ added a multiplayer where three Joker gang members fight three Bane gang members and in turn, a two man Batman & Robin team. As harsh as it may be, this implementation of multiplayer was absolutely useless. ‘The Last of Us’ however, stands head and shoulders above the rest, packing all of the single player elements into a competitive atmosphere. Matches consist of two teams of four, which keeps things nice and personal. Instead of running off on their own, players are encouraged to move in groups as they’ll have a far greater chance of survival.

Gameplay elements from the story mode are mirrored superbly in multiplayer. Crafting, stealth & combat are nearly identical in both instances, which is a feat that’s only truly rivalled by the ‘Assassin’s Creed’ franchise or last years ‘Watch_Dogs’. Players loot, craft & kill their way to victory in a handful of modes. Enhanced and bundled together, ‘The Last of Us: Remastered’ contains the original two multiplayer modes: supply raid and survivors, as well as interrogation which was added later through an update. These modes allow for a variety of gameplay that focus on eliminating the opposing team; scavenging enough supplies or collecting enough information from the opposing team.


What’s surprising is that not only have Naughty Dog constructed a very smooth and fair multiplayer experience; they have also included an intensely stressful meta game. Outside of the multiplayer matches, players assume the position of the leader in their own small group of survivors and through their success or failure in competitive matches, that group will grow and shrink accordingly. This extends to not only winning matches but completing smaller objectives throughout a match.

The detailed aesthetic of the PS3 version of ‘The Last of Us’ is absolutely stunning and with the power of the PS4, Naughty Dog have elevated their masterpiece higher than expected with ‘The Last of Us: Remastered’. Naughty Dog have crafted an online experience that can, at times, be frustrating after seeing your group members get sick and die but at the drop of a hat, be so uplifting after your group survives another week and has supplies to spare for the next. Whether it’s the heart wrenching story or the intense situations between you, the hunters, or the infected, very few games can match the raw emotion that this game invokes. Joel & Ellie are remarkably well built & fleshed out characters who are accompanied by a diverse supporting cast of rag tag survivors. Needless to say that ‘The Last of Us’ soars above & beyond all competition.

The Last of Us’ gets 10 ‘Muted Microphones’/10
+ Devastated Yet Beautiful World
+ Diverse & Memorable Characters
+ Absolutely Gorgeous
+Addictive But Sometimes Annoying Multiplayer

Remember, if you liked my review and you want to see more, follow me on Twitter @DylanPerrett or My IGN under 'bobert9497'.