Saturday 15 December 2012

Review - PlayStation All-Stars Battle Royale (PS3/Vita)


Just to put it out there in the open now rather than later, SuperBot Entertainment’s PlayStation All-Stars Battle Royale is not in any way, shape or form, a direct copy of Nintendo’s Super Smash Brothers series. It may borrow some of its core aspects and mechanics but it’s more of a re-imagining of the concept rather than a direct rip-off. The only thing that resembles Super Smash Brothers is the games perspective, a two dimensional brawler. Ever since Sony revealed PlayStation All-Stars, the only thing that the majority of people have been saying about it is that it would be a rip-off of Super Smash Bros. without of Nintendo’s flagship roster. Some may not see it but there’s definitely a lot to love about this game. Whether it’s the user-friendly nature of Kratos’ combat or the complexity and timing of Sir Daniel Fortesque’s moves list, Sony’s new brawler offers a ton of content and depth. Now that I have said all of that, I will warn you that throughout this review, I will be comparing PlayStation All-Stars to it’s Nintendo counter-part due to the fact that it’s the only other game like it.

SuperBot Entertainment is a brand new developer that was hand picked and forged by Sony to create their new fighting game. Headed by the lead game designer, Omar Kendall and assisted by Sony Santa Monica, the team at SuperBot have done a stand-up job on constructing PlayStation All-Stars. The final product is a mash-up with some of the PlayStations biggest franchises which are all wrapped into a game that incorporates the best brawling gameplay that’s only rivaled by that in Super Smash Bros. Although this information is all good and well, the biggest question about the game is ‘who made the list?’

PlayStation All-Stars’ roster is made up of twenty playable characters, some of Sony’s biggest names. Most of theses characters are extremely popular (Nathan Drake, Kratos, Ratchet & Clank, Jak & Daxter) and some are from games that have earned a cult following, games from the earlier years of PlayStation (Heihachi, Sir Daniel, Spike), even the third party characters get some time in the spot-light (Dante, Big Daddy). Each character possesses very different and unique play-styles; Kratos is more of a ‘grapple’ character, using the chaos blades to latch onto other players, which he then launches them across the map. Where as a character like Colonel Radec, who comes from a first-person shooter and therefore uses guns and ranged weapons, is more affective from a distance. Because of such character diversity, PlayStation All-Stars plays much like Street Fighter game in the way of strategy.
Aside from Good Cole MacGrath and Evil Cole MacGrath, no one character plays the same. There’s no skin swapping, much like the majority of AAA fighting games. The combat offers depth that one might find in a Street Fighter or Tekken game in the way that the player would choose a character when they first begin playing and slowly master their move set to the point of perfection. Where as a game like Super Smash Bros. the player can pretty much pick up a controller and dominate with whichever character they choose. That’s where PlayStation All-Stars rises above its rivals to be something new and different. Obviously the player uses the same button commands to attack such as forward & square. In addition to this, each character has their own list of combinations they can perform. Each combination is different and specific to that character.

The catch though, is that players can only kill other players if they build up their ‘super meter’, a meter that fills up with every hit the player lands on another player. From there, they can launch their level one, two or three supers moves which cost different amounts depending on the level. Obviously a characters level one super is the least expensive but harder to kill with and the level three super is easier to uses but cost much more than a level one or two.

Games are played out on one of fourteen stages that are ‘mashed up’ with two Sony franchises like Uncharted 3 & Bioshock Infinite as well as inFamous & Sly Cooper for example. They’re wacky, light hearted and fun although some of the environmental hazards, objects from the secondary franchise in the background that directly affect gameplay, do get rather annoying on some maps in a prolonged match. There are also plans for DLC that offers players more maps and characters.

To be completely honest, I was pleasantly surprised with this game. I’ll admit, when I first saw this game was announced, I thought it was going to be a complete rip-off of Super Smash Brothers but the team over at SuperBot Entertainment have really gone above and beyond with their debut game. They COULD have copied the Smash Bros. formula and slapped PlayStation paint on top but they didn’t. They went for something different and that’s where I think this game shines. It’s not afraid to stray from the pack. There will always be those who don’t like it but that’s not what matters the most, it’s the fans that matter.

PlayStation All-Stars Battle Royale gets an 8.5 ‘Muted Microphones’ /10


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