Halo, the game the put console first-person shooters on the
map, is back for its fourth installment with Halo 4. This is the first Halo game without Bungie at the helm;
instead, Microsoft entrusted 343 Industries with the job of continuing the
story of the Master Chief. When Halo:
Combat Evolved was shown at E3 in the year 2000, John-117 was a cyborg…
super-soldier… guy, since then the Halo series has evolved and sold countless
units. What players didn’t realize then was that in 12 years time, the Master
Chief Petty Office John-117 would being able to express more emotion from
beneath the cover of his helmet than any Final
Fantasy or Call of Duty character
ever could. But to tell you the truth, the story of Halo 4 is really about Cortana, the AI that the Chief has carried
with him since their departure from the Pillar of Autumn in Combat Evolved, the Chief is just the
force that drives the story forward.
Like previous entries in the Halo series, players are
required to run, gun and kill as many covys as possible while trying to stop
the games antagonist, the Didact, and an army of ‘Prometheans’, the AI defense
drones that populate the planet Requiem. The catch though is that Cortana, a
flash cloned copy of Dr. Catherine Halsey, is showing signs of rampancy, a
condition where an AI’s think themselves to death after obtaining too much
knowledge. In the Halo universe, artificial intelligences possess an average
lifespan of 7 years. The Chief must attempt to deliver Cortana back to earth
and somehow salvage her still-working components.
The game is presented beautifully, with characters showing
more emotion than any other Halo game and a lot of current games in the market
for that matter. The facial animations here are only matched by those of
Rockstar’s L.A. Noire and voice
acting helps players connect to the story and characters more than ever before.
The architecture of the world has a gleam and shimmer to it, which lends a
clean sci-fi experience to the player, much like Star Trek.
The competitive multiplayer portion of the game is right up
there with Halo 3. 343 provides a
heap of game types and plenty of character customization options that give the
player something to strive for while at the same time, offering hundreds of
commendations to mix up the experience. A new feature this time round is
Spartan Ops, an episodic co-op campaign that delivers a new episode every week
(the first 5 weeks after the games launch = season 1) with plans for season 2
on the way.
You play as Crimson Squad as they fight to unravel the
mysteries of an ancient Promethean artifact. These missions can range from
defending an objective, killing ‘X’ number of enemies or getting from point A
to B. Although is this a really good feature and something that will keep
players coming back, the missions are made a little stale and repetitive due to
constant re-use maps and a slightly confusing story. It’s worth mentioning that
this feature replaces the Firefight mode introduced in Halo 3: ODST.
The Halo series has come a long way in its 12 years; we’ve
seen humorous co-op, extremely competitive multiplayer and some of the most
intense campaigns to date. With there being 2 more scheduled games in the
series, it’s easy to say that this will be classed as one of the best and most
influential series of all time.
Halo 4 gets 9.5 ‘Muted Microphones’/10
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